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Documentation overhaul

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Digvijaysinh Gohil
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# Rounded Rectangle node
Generates a rounded rectangle shape based on input UV at the size specified by inputs <b><i>width</i></b> and <b><i>height</i></b>. The radius of each corner is defined by input <b><i>radius</i></b>. The generated shape can be offset or tiled by connecting a <b><i>[TilingAndOffset](/documentation/Nodes/UV/TilingAndOffset.md)</i></b> node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rounded rectangle effect first connect your <b><i>TilingAndOffset</i></b> output through a <b><i>Fract</i></b> node.
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**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|uv|vec2|UV|Input UV value|
|width|float|none|Rounded rectangle width|
|height|float|none|Rounded rectangle height|
|radius|float|none|Corner radius|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|output|float|None|Output rounded rectangle value|
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