mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-09-20 12:25:59 +08:00
Documentation overhaul
This commit is contained in:
17
documentation/Nodes/Procedural/Shapes/RoundedRectangle.md
Normal file
17
documentation/Nodes/Procedural/Shapes/RoundedRectangle.md
Normal file
@ -0,0 +1,17 @@
|
||||
# Rounded Rectangle node
|
||||
Generates a rounded rectangle shape based on input UV at the size specified by inputs <b><i>width</i></b> and <b><i>height</i></b>. The radius of each corner is defined by input <b><i>radius</i></b>. The generated shape can be offset or tiled by connecting a <b><i>[TilingAndOffset](/documentation/Nodes/UV/TilingAndOffset.md)</i></b> node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rounded rectangle effect first connect your <b><i>TilingAndOffset</i></b> output through a <b><i>Fract</i></b> node.
|
||||
<hr>
|
||||
|
||||
**Inputs**
|
||||
|Name|Type|Binding|Description|
|
||||
|---|---|---|---|
|
||||
|uv|vec2|UV|Input UV value|
|
||||
|width|float|none|Rounded rectangle width|
|
||||
|height|float|none|Rounded rectangle height|
|
||||
|radius|float|none|Corner radius|
|
||||
|
||||
**Outputs**
|
||||
|Name|Type|Binding|Description|
|
||||
|---|---|---|---|
|
||||
|output|float|None|Output rounded rectangle value|
|
||||
___
|
Reference in New Issue
Block a user