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Documentation overhaul
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documentation/Nodes/UV/ParallaxMapping.md
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# Parallax mapping node
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The Parallax Mapping node lets you create a parallax effect that displaces a Material's UVs to create the illusion of depth inside a Material.<br><br><i>This node is only available in shader modes SPATIAL and CANVAS ITEM.<br><br>Default value for uv input will be vec2(0, 0) for shader modes <i>PARTICLES</i>, <i>SKY</i> and <i>FOG</i> to avoid errors becouse UV variable is not available for these modes.</i>
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<hr>
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**Inputs**
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|Name|Type|Binding|Description|
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|height map|sampler2D|none|Height map texture|
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|amplitude|float|none|amplitude or depth of the effect|
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**Outputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|uv|vec2|None|Output UV value|
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___
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