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Documentation overhaul
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documentation/Nodes/UV/TilingAndOffset.md
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# Tiling and Offset node
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Tiles and offsets the value of input UV by the inputs <b><i>tiling</i></b> and <b><i>offset</i></b> respectively. This is commonly used for detail maps and scrolling textures over TIME.<br><br><i>Default value for uv input will be vec2(0, 0) for shader modes <i>PARTICLES</i>, <i>SKY</i> and <i>FOG</i> to avoid errors becouse UV variable is not available for these modes.</i>
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<hr>
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**Inputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|uv|vec2|UV|Input UV value|
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|tiling|vec2|none|Amount of tiling to apply per channel|
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|offset|vec2|none|Amount of offset to apply per channel|
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**Outputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|uv|vec2|None|Output UV value|
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___
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