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Hue node added
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@ -31,6 +31,6 @@ float koch_fractal(vec2 uv, float outline, int iteration, float shape_width, flo
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dist = length(center - vec2(clamp(center.x, -1.0, 1.0), 0));
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dist += step(outline / 100.0, dist / scale);
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koch_uv = center;
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koch_uv = abs(center);
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return 1.0 - dist;
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}
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