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UV nodes refactored
- Set the default value for uv input as 0, 0 to avoid errors when using with shader modes PARTICLES, SKY and FOG - FlipbookUV node is now only available in shader modes SPATIAL and CANVAS_ITEM
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@ -2,10 +2,10 @@ vec3 node_scale_world(mat4 model_matrix){
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vec3 _axis_x = model_matrix[0].xyz;
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vec3 _axis_y = model_matrix[1].xyz;
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vec3 _axis_z = model_matrix[2].xyz;
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float _scale_x = length(_axis_x);
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float _scale_y = length(_axis_y);
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float _scale_z = length(_axis_z);
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return vec3(_scale_x, _scale_y, _scale_z);
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}
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