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https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
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UV nodes refactored
- Set the default value for uv input as 0, 0 to avoid errors when using with shader modes PARTICLES, SKY and FOG - FlipbookUV node is now only available in shader modes SPATIAL and CANVAS_ITEM
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@ -11,5 +11,6 @@ config_version=5
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[application]
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config/name="Godot-shader-lib"
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config/tags=PackedStringArray("addons")
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config/features=PackedStringArray("4.1", "Forward Plus")
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config/icon="res://icons/icon.png"
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