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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-20 12:25:59 +08:00

UV nodes refactored

- Set the default value for uv input as 0, 0 to avoid errors when using with shader modes PARTICLES, SKY and FOG
- FlipbookUV node is now only available in shader modes SPATIAL and CANVAS_ITEM
This commit is contained in:
Digvijaysinh Gohil
2023-11-21 20:49:41 +05:30
parent 05dfe4c1fd
commit ecd09b5246
8 changed files with 52 additions and 8 deletions

View File

@ -11,5 +11,6 @@ config_version=5
[application]
config/name="Godot-shader-lib"
config/tags=PackedStringArray("addons")
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icons/icon.png"