1
0
mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-20 04:15:58 +08:00
Commit Graph

37 Commits

Author SHA1 Message Date
4125d1d412 NodeScaleWorld node refactored to Mesh node 2024-01-13 18:55:31 +05:30
2828af7503 VectorTransform node availability updated for shader modes 2024-01-12 18:49:41 +05:30
13971eeab6 Documentation for VectorTransform node added 2024-01-12 18:33:43 +05:30
d3397cf87c VectorTransform node finalized 2024-01-12 18:21:24 +05:30
4205904cb5 Issue #2 resolved 2024-01-12 16:53:06 +05:30
a0aaf91ef3 VectorTransform node initial implementation 2024-01-12 16:19:35 +05:30
64dead8a82 RotateUV node updated
- RotateUV node now has a much intuitive dropdown for Degrees and Radians.
2024-01-12 00:36:04 +05:30
d3a263f034 Documentation for Parallax mapping node added 2023-12-24 20:54:36 +05:30
db2384c5df Pseudo random noise node added 2023-12-24 20:47:18 +05:30
8b1f8d246e Parallax Mapping node finalized 2023-12-24 20:18:30 +05:30
9b79e5fca3 Parallax mapping node initial implementation 2023-12-22 17:19:02 +05:30
4628159c6e Update RotateUV.gdshaderinc
RotateUV node shader logic simplified.
2023-12-10 18:21:52 +05:30
273d07ae85 SwirlUV node added 2023-12-10 17:46:18 +05:30
ecd09b5246 UV nodes refactored
- Set the default value for uv input as 0, 0 to avoid errors when using with shader modes PARTICLES, SKY and FOG
- FlipbookUV node is now only available in shader modes SPATIAL and CANVAS_ITEM
2023-11-21 20:49:41 +05:30
05dfe4c1fd Update NodeScaleWorld.gd
Adjusted availability of the node for shader modes and shader processors
2023-10-20 19:19:24 +05:30
7b16ab0b8f NodeScaleWorld node added 2023-10-20 19:02:16 +05:30
b94c01dd61 Various wave nodes added
Nodes includes NoiseSineWave, SawtoothWave, SquareWave, TriangleWave
2023-10-15 15:00:00 +05:30
106cda6774 Documentation typo and files refactor 2023-10-15 00:03:42 +05:30
fc14779d74 Typo 2023-10-13 22:23:54 +05:30
c322de328c RoundedPolygon node added 2023-10-13 22:17:04 +05:30
cc67c7ebfd RoundedRectangle node added 2023-10-13 21:35:12 +05:30
2e71a484e0 Polygon node added 2023-10-13 21:18:42 +05:30
c9599194f9 Rectangle node added 2023-10-13 20:59:18 +05:30
c105330a61 Ellipse node added 2023-10-13 20:41:28 +05:30
ccf5ddd609 SimpleNoise algorithm improved 2023-10-13 17:00:44 +05:30
e2c630daae Voronoi algorithm improved 2023-10-13 15:49:48 +05:30
17b7bd7f48 SimpleNoise node added
^ GradientNoise algorithm improved
2023-10-13 15:44:54 +05:30
6796d77cbe GradientNoise node added 2023-10-13 00:49:16 +05:30
d500e1445b CheckerBoard node added 2023-10-13 00:16:04 +05:30
c03d81fcfd Voronoi node added 2023-10-12 19:46:55 +05:30
41f30c2889 TwirlUV node added 2023-10-12 19:28:04 +05:30
41cf841c2b TilingAndOffsetUV node added 2023-10-12 19:07:47 +05:30
e829baa34b SpherizeUV node added 2023-10-12 18:53:59 +05:30
aef7f401af RotateUV node added
^ Code refactored for various nodes
2023-10-12 18:31:51 +05:30
baed077950 RadialShearUV node added, FlipbookUV node code refactored 2023-10-12 01:05:32 +05:30
60822d310b Update FlipbookUV.gd 2023-10-12 00:38:31 +05:30
3eba6281c8 FlipbookUV node added 2023-10-12 00:17:14 +05:30