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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-09-20 12:25:59 +08:00
Commit Graph

13 Commits

Author SHA1 Message Date
d3a263f034 Documentation for Parallax mapping node added 2023-12-24 20:54:36 +05:30
8b1f8d246e Parallax Mapping node finalized 2023-12-24 20:18:30 +05:30
9b79e5fca3 Parallax mapping node initial implementation 2023-12-22 17:19:02 +05:30
4628159c6e Update RotateUV.gdshaderinc
RotateUV node shader logic simplified.
2023-12-10 18:21:52 +05:30
273d07ae85 SwirlUV node added 2023-12-10 17:46:18 +05:30
ecd09b5246 UV nodes refactored
- Set the default value for uv input as 0, 0 to avoid errors when using with shader modes PARTICLES, SKY and FOG
- FlipbookUV node is now only available in shader modes SPATIAL and CANVAS_ITEM
2023-11-21 20:49:41 +05:30
41f30c2889 TwirlUV node added 2023-10-12 19:28:04 +05:30
41cf841c2b TilingAndOffsetUV node added 2023-10-12 19:07:47 +05:30
e829baa34b SpherizeUV node added 2023-10-12 18:53:59 +05:30
aef7f401af RotateUV node added
^ Code refactored for various nodes
2023-10-12 18:31:51 +05:30
baed077950 RadialShearUV node added, FlipbookUV node code refactored 2023-10-12 01:05:32 +05:30
60822d310b Update FlipbookUV.gd 2023-10-12 00:38:31 +05:30
3eba6281c8 FlipbookUV node added 2023-10-12 00:17:14 +05:30