# Rectangle node
Generates a rectangle shape based on input UV at the size specified by inputs width and height. The generated shape can be offset or tiled by connecting a [TilingAndOffset](/documentation/Nodes/UV/TilingAndOffset.md) node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rectangle effect first connect your TilingAndOffset output through a Fract node.
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|uv|vec2|UV|Input UV value|
|width|float|none|Rectangle width|
|height|float|none|Rectangle height|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|output|float|None|Output rectangle value|
**ShaderInc location**
`res://addons/ShaderLib/Procedural/Shapes/Rectangle.gdshaderinc`
**Method signature**
`float rectangle_shape(vec2 uv, float width, float height)`
**Parameters**
|Name|Type|Description|
|---|---|---|
|uv|vec2|Input UV value|
|width|float|Rectangle width|
|height|float|Rectangle height|
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