@tool class_name VisualShaderNodeVectorProjectOnPlane extends VisualShaderNodeCustom func _get_name() -> String: return "ProjectOnPlane" func _get_category() -> String: return "Maths/Vector" func _get_description() -> String: return "Projects a vector onto a plane defined by a normal orthogonal to the plane." func _get_return_icon_type() -> PortType: return PORT_TYPE_VECTOR_3D func _get_input_port_count() -> int: return 2 func _get_input_port_name(port: int) -> String: match port: 0: return "vector" _: return "plane normal" func _get_input_port_type(port: int) -> PortType: return PORT_TYPE_VECTOR_3D func _get_output_port_count() -> int: return 1 func _get_output_port_name(port: int) -> String: return "vector" func _get_output_port_type(port: int) -> PortType: return PORT_TYPE_VECTOR_3D func _get_global_code(mode: Shader.Mode) -> String: var code: String = preload("ProjectOnPlane.gdshaderinc").code return code func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: var vector_a: String = input_vars[0] var plane_normal: String = input_vars[1] return output_vars[0] + " = project_on_plane(%s, %s);" % [vector_a, plane_normal]