# Rounded Polygon node Generates a rounded polygon shape based on input UV at the size specified by inputs width and height. The polygon's amount of sides is determined by input sides. The radius of each corner is defined by input roundnesss. The generated shape can be offset or tiled by connecting a [TilingAndOffset](/documentation/Nodes/UV/TilingAndOffset.md) node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rounded polygon effect first connect your TilingAndOffset output through a Fract node.
**Inputs** |Name|Type|Binding|Description| |---|---|---|---| |uv|vec2|UV|Input UV value| |width|float|none|Rounded polygon width| |height|float|none|Rounded polygon height| |sides|int|none|Number of sides of the polygon| |roundness|float|none|Corner radius| **Outputs** |Name|Type|Binding|Description| |---|---|---|---| |output|float|None|Output rounded polygon value| **ShaderInc location**
`res://addons/ShaderLib/Procedural/Shapes/RoundedPolygon.gdshaderinc` **Method signature**
`float rounded_polygon_shape(vec2 uv, float width, float height, float sides, float roundness)` **Parameters** |Name|Type|Description| |---|---|---| |uv|vec2|Input UV value| |width|float|Polygon width| |height|float|Polygon height| |sides|float|Number of sides of the polygon| |roundness|float|Corner radius| ___