@tool class_name VisualShaderNodeProceduralKochFractal extends ShaderLib func _init() -> void: output_port_for_preview = 0 func _get_name() -> String: return "KochFractal" func _get_category() -> String: return "Procedural/Fractals" func _get_description() -> String: return "Generates an koch curve similar to ice fractal shape based on input UV at the size specified by inputs width and height." func _get_return_icon_type() -> PortType: return PORT_TYPE_SCALAR func _get_input_port_count() -> int: return 5 func _get_input_port_name(port: int) -> String: match port: 0: return "uv" 1: return "thickness" 2: return "iterations" 3: return "widht" _: return "height" func _get_input_port_type(port: int) -> PortType: match port: 0: return PORT_TYPE_VECTOR_2D 2: return PORT_TYPE_SCALAR_INT _: return PORT_TYPE_SCALAR func _get_input_port_default_value(port: int) -> Variant: match port: 1, 3, 4: return 1.0 2: return 3 _: return null func _get_output_port_count() -> int: return 2 func _get_output_port_name(port: int) -> String: match port: 0: return "out" _: return "uv" func _get_output_port_type(port: int) -> PortType: match port: 1: return PORT_TYPE_VECTOR_2D _: return PORT_TYPE_SCALAR func _get_global_code(mode: Shader.Mode) -> String: return "#include \"res://addons/ShaderLib_%s/Procedural/Procedural.gdshaderinc\"" % [version] func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: var uv: String = "UV" if input_vars[0]: uv = input_vars[0] var thickness: String = input_vars[1] var iterations: String = input_vars[2] var width: String = input_vars[3] var height: String = input_vars[4] return output_vars[0] + " = koch_fractal(%s, %s, %s, %s, %s, %s);" % [uv, thickness, iterations, width, height, output_vars[1]]