@tool class_name VisualShaderNodeProceduralPolygon extends ShaderLib func _init() -> void: output_port_for_preview = 0 func _get_name() -> String: return "Polygon" func _get_category() -> String: return "Procedural/Shapes" func _get_description() -> String: return "Generates a regular polygon shape based on input UV at the size specified by inputs width and height. The polygon's amount of sides is determined by input sides." func _get_return_icon_type() -> VisualShaderNode.PortType: return PORT_TYPE_SCALAR func _get_input_port_count() -> int: return 4 func _get_input_port_name(port: int) -> String: match port: 0: return "uv" 1: return "sides" 2: return "width" 3: return "height" return "" func _get_input_port_type(port: int) -> VisualShaderNode.PortType: match port: 0: return PORT_TYPE_VECTOR_2D 1: return PORT_TYPE_SCALAR_INT 2, 3: return PORT_TYPE_SCALAR return PORT_TYPE_SCALAR func _get_input_port_default_value(port: int) -> Variant: match port: 1: return 3 2, 3: return 0.5 _: return null func _get_output_port_count() -> int: return 1 func _get_output_port_name(port: int) -> String: return "output" func _get_output_port_type(port: int) -> VisualShaderNode.PortType: return PORT_TYPE_SCALAR func _get_global_code(mode: Shader.Mode) -> String: return "#include \"res://addons/ShaderLib_%s/Procedural/Procedural.gdshaderinc\"" % [version] func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: var uv: String = "UV" if input_vars[0]: uv = input_vars[0] var sides: String = input_vars[1] var width: String = input_vars[2] var height: String = input_vars[3] return output_vars[0] + " = polygon_shape(%s, %s, %s, %s);" % [uv, sides, width, height]