@tool class_name VisualShaderNodeProceduralGyroidNoise extends VisualShaderNodeCustom func _init() -> void: output_port_for_preview = 0 func _get_name() -> String: return "GyroidNoise" func _get_category() -> String: return "Procedural/Noise" func _get_description() -> String: return "Generates a gyroid noise based on input UV." func _get_return_icon_type() -> PortType: return PORT_TYPE_SCALAR func _get_input_port_count() -> int: return 5 func _get_input_port_name(port: int) -> String: match port: 0: return "uv" 1: return "scale" 2: return "ratio" 3: return "height" _: return "thickness" func _get_input_port_type(port: int) -> PortType: match port: 0, 2: return PORT_TYPE_VECTOR_2D _: return PORT_TYPE_SCALAR func _get_input_port_default_value(port: int) -> Variant: match port: 1: return 2.0 2: return Vector2(1, 1) 3: return 0.5 4: return 0.0 _: return null func _get_output_port_count() -> int: return 1 func _get_output_port_name(port: int) -> String: return "output" func _get_output_port_type(port: int) -> PortType: return PORT_TYPE_SCALAR func _get_global_code(mode: Shader.Mode) -> String: return "#include \"res://addons/ShaderLib/Procedural/Procedural.gdshaderinc\"" func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: var uv: String = "UV" if input_vars[0]: uv = input_vars[0] var scale: String = input_vars[1] var ratio: String = input_vars[2] var height: String = input_vars[3] var thickness: String = input_vars[4] return output_vars[0] + " = gyroid_noise(%s, %s, %s, %s, %s);" % [uv, scale, ratio, height, thickness]