@tool class_name VisualShaderNodeMathsSquareWave extends VisualShaderNodeCustom func _get_name() -> String: return "SquareWave" func _get_category() -> String: return "Maths/Wave" func _get_description() -> String: return "Returns a square wave from the value of input in. Resulting output values will be between -1 and 1." func _get_return_icon_type() -> VisualShaderNode.PortType: return PORT_TYPE_VECTOR_4D func _get_input_port_count() -> int: return 1 func _get_input_port_name(port: int) -> String: return "input" func _get_input_port_type(port: int) -> VisualShaderNode.PortType: return PORT_TYPE_VECTOR_4D func _get_output_port_count() -> int: return 1 func _get_output_port_name(port: int) -> String: return "out" func _get_output_port_type(port: int) -> VisualShaderNode.PortType: return PORT_TYPE_VECTOR_4D func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: var input: String = "vec4(0.0)" if input_vars[0]: input = input_vars[0] return output_vars[0] + " = 1.0 - 2.0 * round(fract(%s));" % [input]