# Simple Noise node
Generates a simplex, or value noise based on input UV. The resulting output values will be between 0 and 1.
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|uv|vec2|UV|Input UV value|
|scale|float|none|Noise scale|
|octaves|int|none|Octaves/Layers of noise, octaves input is clamped between 1 and 6.|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|output|float|None|Output noise value|
**ShaderInc location**
`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
**Method signature**
`float simple_noise(vec2 uv, float scale, int octaves)`
**Parameters**
|Name|Type|Description|
|---|---|---|
|uv|vec2|Input UV value|
|scale|float|Noise scale|
|octaves|int|Octaves/Layers of noise, clamped between 1 and 6.|
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