@tool class_name VisualShaderNodeVectorProject extends ShaderLib func _get_name() -> String: return "Project" func _get_category() -> String: return "Maths/Vector" func _get_description() -> String: return "Projects vector A onto vector B." func _get_return_icon_type() -> PortType: var vector_index: int = get_option_index(0) match vector_index: 0: return PORT_TYPE_VECTOR_2D _: return PORT_TYPE_VECTOR_3D func _get_input_port_count() -> int: return 2 func _get_input_port_name(port: int) -> String: match port: 0: return "vector A" _: return "vector B" func _get_input_port_type(port: int) -> PortType: var vector_index: int = get_option_index(0) match vector_index: 0: return PORT_TYPE_VECTOR_2D _: return PORT_TYPE_VECTOR_3D func _get_output_port_count() -> int: return 1 func _get_output_port_name(port: int) -> String: return "vector" func _get_output_port_type(port: int) -> PortType: var vector_index: int = get_option_index(0) match vector_index: 0: return PORT_TYPE_VECTOR_2D _: return PORT_TYPE_VECTOR_3D func _get_property_count() -> int: return 1 func _get_property_default_index(index: int) -> int: return 0 func _get_property_name(index: int) -> String: return "" func _get_property_options(index: int) -> PackedStringArray: return ["Vector2", "Vector3"] func _get_global_code(mode: Shader.Mode) -> String: return "#include \"res://addons/ShaderLib_%s/Maths/Maths.gdshaderinc\"" % [version] func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: var vector_a: String = input_vars[0] var vector_b: String = input_vars[1] var vector_index: int = get_option_index(0) match vector_index: 0: return output_vars[0] + " = project_2d(%s, %s);" % [vector_a, vector_b] _: return output_vars[0] + " = project_3d(%s, %s);" % [vector_a, vector_b]