@tool class_name VisualShaderNodeMathsNoiseSineWave extends ShaderLib func _get_name() -> String: return "NoiseSineWave" func _get_category() -> String: return "Maths/Wave" func _get_description() -> String: return "Returns the sine of the value of input in. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input min max." func _get_return_icon_type() -> VisualShaderNode.PortType: var vector_index: int = get_option_index(0) match vector_index: 0: return PORT_TYPE_SCALAR 1: return PORT_TYPE_VECTOR_2D 2: return PORT_TYPE_VECTOR_3D _: return PORT_TYPE_VECTOR_4D func _get_input_port_count() -> int: return 2 func _get_input_port_name(port: int) -> String: match port: 0: return "in" 1, _: return "min max" func _get_input_port_type(port: int) -> VisualShaderNode.PortType: match port: 0: var vector_index: int = get_option_index(0) match vector_index: 0: return PORT_TYPE_SCALAR 1: return PORT_TYPE_VECTOR_2D 2: return PORT_TYPE_VECTOR_3D _: return PORT_TYPE_VECTOR_4D 1: return PORT_TYPE_VECTOR_2D return PORT_TYPE_SCALAR func _get_input_port_default_value(port: int) -> Variant: match port: 1: return Vector2(0.0, 1.0) _: return null func _get_output_port_count() -> int: return 1 func _get_output_port_name(port: int) -> String: return "out" func _get_output_port_type(port: int) -> VisualShaderNode.PortType: var vector_index: int = get_option_index(0) match vector_index: 0: return PORT_TYPE_SCALAR 1: return PORT_TYPE_VECTOR_2D 2: return PORT_TYPE_VECTOR_3D _: return PORT_TYPE_VECTOR_4D func _get_property_count() -> int: return 1 func _get_property_default_index(index: int) -> int: return 0 func _get_property_name(index: int) -> String: return "" func _get_property_options(index: int) -> PackedStringArray: return ["Vector1", "Vector2", "Vector3", "Vector4"] func _get_global_code(mode: Shader.Mode) -> String: return "#include \"res://addons/ShaderLib_%s/Maths/Maths.gdshaderinc\"" % [version] func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: var input: String var vector_index: int = get_option_index(0) match vector_index: 0: input = "0.0" 1: input = "vec2(0.0)" 2: input = "vec3(0.0)" _: input = "vec4(0.0)" if input_vars[0]: input = input_vars[0] var min_max: String = input_vars[1] match vector_index: 0: return output_vars[0] + " = noise_sine_wave(vec4(%s), %s).x;" % [input, min_max] 1: return output_vars[0] + " = noise_sine_wave(vec4(%s, 0.0, 0.0), %s).xy;" % [input, min_max] 2: return output_vars[0] + " = noise_sine_wave(vec4(%s, 0.0), %s).xyz;" % [input, min_max] _: return output_vars[0] + " = noise_sine_wave(%s, %s);" % [input, min_max]