@tool class_name VisualShaderNodeProceduralVoronoi extends ShaderLib func _init() -> void: output_port_for_preview = 0 func _get_name() -> String: return "Voronoi" func _get_category() -> String: return "Procedural/Noise" func _get_description() -> String: return "Generates a Voronoi or Worley noise based on input UV." func _get_return_icon_type() -> VisualShaderNode.PortType: return PORT_TYPE_SCALAR func _get_input_port_count() -> int: var distance_index: int = get_option_index(0) match distance_index: 2: return 4 _: return 3 func _get_input_port_name(port: int) -> String: var distance_index: int = get_option_index(0) match distance_index: 2: match port: 0: return "uv" 1: return "cell density" 2: return "angle offset" _: return "chebyshev power" _: match port: 0: return "uv" 1: return "cell density" _: return "angle offset" func _get_input_port_type(port: int) -> VisualShaderNode.PortType: match port: 0: return PORT_TYPE_VECTOR_2D _: return PORT_TYPE_SCALAR func _get_input_port_default_value(port: int) -> Variant: var distance_index: int = get_option_index(0) match distance_index: 2: match port: 1: return 5.0 2: return 2.0 3: return 2.0 _: return null _: match port: 1: return 5.0 2: return 2.0 _: return null func _get_output_port_count() -> int: return 2 func _get_output_port_name(port: int) -> String: match port: 0: return "output" _: return "cells" func _get_output_port_type(port: int) -> VisualShaderNode.PortType: return PORT_TYPE_SCALAR func _get_property_count() -> int: return 1 func _get_property_name(index: int) -> String: return "Distance" func _get_property_default_index(index: int) -> int: return 0 func _get_property_options(index: int) -> PackedStringArray: return ["Euclidean", "Manhattan", "Chebyshev"] func _get_global_code(mode: Shader.Mode) -> String: return "#include \"res://addons/ShaderLib_%s/Procedural/Procedural.gdshaderinc\"" % [version] func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: var uv: String = "UV" if input_vars[0]: uv = input_vars[0] var distance_index: int = get_option_index(0) var cell_density: String = input_vars[1] var angle_offset: String = input_vars[2] var chebyshev_power: String = "0." if distance_index == 2: if input_vars[3]: chebyshev_power = input_vars[3] var output: String = output_vars[0] var cells: String = output_vars[1] return "voronoi_noise(%s, %s, %s, %s, %s, %s, %s);" % [uv, cell_density, angle_offset, distance_index, chebyshev_power, output, cells]