# Pseudo Random Noise node Generates a pseudo random noise based on input seed. The resulting output values will be between 0 and 1.
**Inputs** |Name|Type|Binding|Description| |---|---|---|---| |seed|float|none|Input seed| **Outputs** |Name|Type|Binding|Description| |---|---|---|---| |output|float|None|Output noise value| **ShaderInc location**
`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc` **Method signature**
`float pseudo_random_noise(vec2 uv, float seed)` **Parameters** |Name|Type|Description| |---|---|---| |uv|vec2|Input UV value| |seed|float|Noise seed| ___