# Rotate node Rotates value of input UV around a reference point defined by input center by the amount of input rotation.

Default value for uv input will be vec2(0, 0) for shader modes PARTICLES, SKY and FOG to avoid errors becouse UV variable is not available for these modes.
**Inputs** |Name|Type|Binding|Description| |---|---|---|---| |uv|vec2|UV|Input UV value| |center|vec2|none|Center reference point| |rotation|float|none|Rotation amount| **Controls** |Name|Options|Description| |---|---|---| |Units|Degrees, Radians|Specifies the unit for rotation input| **Outputs** |Name|Type|Binding|Description| |---|---|---|---| |uv|vec2|None|Output UV value| **ShaderInc location**
`res://addons/ShaderLib/UV/UV.gdshaderinc` **Method signature**
`vec2 rotate_uv(vec2 uv, vec2 center, float rotation, bool use_degrees)` **Parameters** |Name|Type|Description| |---|---|---| |uv|vec2|Input uv| |center|vec2|Center reference point| |rotation|float|Rotation amount| |use_degrees|bool|Specifies the unit for rotation, true = Degrees, false = Radians| ___