# Swirl node Applies a swirl warping effect similar to a black hole to the value of input UV. Very similar to [Twirl node](/documentation/Nodes/UV/Twirl.md), key difference is it uses the inverse of vector length (One minus).

Default value for uv input will be vec2(0, 0) for shader modes PARTICLES, SKY and FOG to avoid errors becouse UV variable is not available for these modes.
**Inputs** |Name|Type|Binding|Description| |---|---|---|---| |uv|vec2|UV|Input UV value| |center|vec2|none|Center reference point| |strength|float|none|Strength of the effect| |offset|vec2|none|Individual channel offsets| **Outputs** |Name|Type|Binding|Description| |---|---|---|---| |uv|vec2|None|Output UV value| **ShaderInc location**
`res://addons/ShaderLib/UV/UV.gdshaderinc` **Method signature**
`vec2 swirl_uv(vec2 uv, vec2 center, float strength, vec2 offset)` **Parameters** |Name|Type|Description| |---|---|---| |uv|vec2|Input uv| |center|vec2|Center reference point| |strength|float|Strength of the effect| |offset|vec2|Individual channel offsets| ___