# SmoothMax node
Returns the maximum value between A and B, but smooths out the intersections of A and B based on T. T is the smoothing value if passed 0 function will act as a standard max(), if negative value is passed it will act as [SmoothMin node](/documentation/Nodes/Maths/Scalar/SmoothMin.md).
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|a|float|none|Input A|
|b|float|none|Input B|
|t|float|none|Smoothing input|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|op|float|None|Smooth maximum between A and B|
**ShaderInc location**
`res://addons/ShaderLib/Maths/Scalar/SmoothMax.gdshaderinc`
**Method signature**
`float smoothmax(float a, float b, float t)`
**Parameters**
|Name|Type|Description|
|---|---|---|
|a|float|Input A|
|b|float|Input B|
|t|float|Smoothing input|
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