# Voronoi node Generates a Voronoi or Worley noise based on input UV. Voronoi noise is generated by calculating distances between a pixel and a lattice of points. By offsetting these points by a pseudo-random number, controlled by angle offset, a cluster of cells can be generated.
**Inputs** |Name|Type|Binding|Description| |---|---|---|---| |uv|vec2|UV|Input UV value| |cell density|float|none|Density of generated cells| |angle offset|float|none|Offset values for points| **Outputs** |Name|Type|Binding|Description| |---|---|---|---| |output|float|None|Output noise value| |cells|float|None|Raw cell data| ___