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Godot-Shader-Lib/addons/ShaderLib/Maths/Scalar/SmoothMax.gdshaderinc
2024-07-03 00:01:09 +05:30

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float smoothmax(float a, float b, float t) {
float h = clamp(.5 + .5 * (b - a) / -t, 0, 1);
return mix(b, a, h) + t * h * (1. - h);
}