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Godot-Shader-Lib/addons/ShaderLib/Maths/Vector/Distance/ManhattanDistance.gd
2024-07-21 16:39:45 +05:30

82 lines
1.9 KiB
GDScript

@tool
class_name VisualShaderNodeMathsManhattanDistance extends VisualShaderNodeCustom
func _get_name() -> String:
return "ManhattanDistance"
func _get_category() -> String:
return "Maths/Vector/Distance"
func _get_description() -> String:
return "Returns the distance between two points using Manhattan distance matrix."
func _get_return_icon_type() -> PortType:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
return 2
func _get_input_port_name(port: int) -> String:
match port:
0:
return "a"
_:
return "b"
func _get_input_port_type(port: int) -> PortType:
var vector_index: int = get_option_index(0)
match vector_index:
0:
return PORT_TYPE_VECTOR_2D
_:
return PORT_TYPE_VECTOR_3D
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "distance"
func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_SCALAR
func _get_property_count() -> int:
return 1
func _get_property_name(index: int) -> String:
return ""
func _get_property_default_index(index: int) -> int:
return 0
func _get_property_options(index: int) -> PackedStringArray:
return ["Vector2", "Vector3"]
func _get_global_code(mode: Shader.Mode) -> String:
return "#include \"res://addons/ShaderLib/Maths/Maths.gdshaderinc\""
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var point_a: String
var point_b: String
var vector_index: int = get_option_index(0)
match vector_index:
0:
point_a = "vec2(0)"
point_b = "vec2(0)"
_:
point_b = "vec3(0)"
point_a = "vec3(0)"
if input_vars[0]:
point_a = input_vars[0]
if input_vars[1]:
point_b = input_vars[1]
match vector_index:
0:
return output_vars[0] + " = manhattan_distance_2d(%s, %s);" % [point_a, point_b]
_:
return output_vars[0] + " = manhattan_distance_3d(%s, %s);" % [point_a, point_b]