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JFA_driven_motion_blur_addon/addons/RadialBlurTest/radial_blur_mesh.tscn

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[gd_scene load_steps=5 format=3 uid="uid://b0shum42bqq0y"]
[ext_resource type="Shader" path="res://RadialBlurTest/radial_blur_mesh.gdshader" id="1_20eg7"]
[ext_resource type="Script" path="res://RadialBlurTest/radial_blur_mesh.gd" id="2_wbael"]
[sub_resource type="CylinderMesh" id="CylinderMesh_pgvyt"]
height = 0.25
[sub_resource type="ShaderMaterial" id="ShaderMaterial_stapv"]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_20eg7")
shader_parameter/local_rotation_axis = Vector3(0, 1, 0)
shader_parameter/rotation_speed = 0.0
shader_parameter/sample_count = 8
shader_parameter/shape_depth = 1.0
shader_parameter/shape_radius = 1.0
shader_parameter/shape_axis_offset = 0.0
shader_parameter/debug_toggle = 0.0
shader_parameter/debug_color = Color(1, 0, 0, 0)
[node name="RadialBlurMesh" type="MeshInstance3D"]
process_priority = 1
mesh = SubResource("CylinderMesh_pgvyt")
surface_material_override/0 = SubResource("ShaderMaterial_stapv")
script = ExtResource("2_wbael")