fix: support new create_texture() signature

This commit is contained in:
sphynx-owner
2024-12-06 10:29:27 +02:00
parent c99b7efd79
commit 1e13f3ab09

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@ -186,7 +186,7 @@ func ensure_texture(texture_name: StringName, render_scene_buffers: RenderSceneB
if !render_scene_buffers.has_texture(context, texture_name):
var usage_bits: int = RenderingDevice.TEXTURE_USAGE_SAMPLING_BIT | RenderingDevice.TEXTURE_USAGE_STORAGE_BIT
render_scene_buffers.create_texture(context, texture_name, texture_format, usage_bits, RenderingDevice.TEXTURE_SAMPLES_1, render_size, 1, 1, true)
render_scene_buffers.create_texture(context, texture_name, texture_format, usage_bits, RenderingDevice.TEXTURE_SAMPLES_1, render_size, 1, 1, true, false)
func get_image_uniform(image: RID, binding: int) -> RDUniform:
var uniform: RDUniform = RDUniform.new()