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3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new GuertinMotionBlur, SphynxSimpleJumpFloodMotionBlur, or ExperimentalJumpFloodMotionBlur
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3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new GuertinMotionBlur, SphynxSimpleJumpFloodMotionBlur, or ExperimentalJumpFloodMotionBlur
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4. for debugging, add a "C","Z", and "freeze" input events, and then a DebugCompositorEffect to the compositor effects. Then, all you have to do is toggle "Debug" to true on whichever effect you want to show debug for
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4. for debugging, add a "C","Z", and "freeze" input events, and then a DebugCompositorEffect to the compositor effects. Then, all you have to do is toggle "Debug" to true on whichever effect you want to show debug for
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GuretinMotionBlur - An all around best blur effect, robust, performant, and now also realistic.
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* GuretinMotionBlur - An all around best blur effect, robust, performant, and now also realistic.
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SphynxSimpleJumpFloodMotionBlur - An effect driven by a novel dilation method using the jump flood algorithm, used in research of realistic blending schemes and focused on being a retrospective blur approach.
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* SphynxSimpleJumpFloodMotionBlur - An effect driven by a novel dilation method using the jump flood algorithm, used in research of realistic blending schemes and focused on being a retrospective blur approach.
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ExperimentalJumpFloodMotionBlur - An effect driven by a novel dilation method using the jump flood algorithm, uses an added feature to heuristically fake transparency of leading edge of the blur using the past color output.
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* ExperimentalJumpFloodMotionBlur - An effect driven by a novel dilation method using the jump flood algorithm, uses an added feature to heuristically fake transparency of leading edge of the blur using the past color output.
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instructions for radial blur meshes can be seen here:
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instructions for radial blur meshes can be seen here:
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https://youtu.be/eslsw9do4Kc
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https://youtu.be/eslsw9do4Kc
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