From dbe9bb508e9a6e9f505d6b103fecfec7c6ad80a7 Mon Sep 17 00:00:00 2001 From: sphynx-owner <61445300+sphynx-owner@users.noreply.github.com> Date: Fri, 19 Jul 2024 14:23:05 +0300 Subject: [PATCH 1/5] Update README.md --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index ff829fa..d6a49b7 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,7 @@ # Instructions 1. take the contenst of the "addons" folder and move them to an addons folder in your project. -2. add an environment node, add a compositor effect to it, and to it, add a new MotionBlurSphynxJumpFlood +2. add an environment node, add a compositor effect to it +3. to that, add a new pre-blur-processor effect, and after it add a new MotionBlurSphynxJumpFlood # Demo Repo you can find a working demo repository here: From 29c108c4646d73ab2aca8dbd0b8de753da226895 Mon Sep 17 00:00:00 2001 From: sphynx-owner <61445300+sphynx-owner@users.noreply.github.com> Date: Fri, 19 Jul 2024 14:23:42 +0300 Subject: [PATCH 2/5] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d6a49b7..f802bf5 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # Instructions 1. take the contenst of the "addons" folder and move them to an addons folder in your project. 2. add an environment node, add a compositor effect to it -3. to that, add a new pre-blur-processor effect, and after it add a new MotionBlurSphynxJumpFlood +3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new MotionBlurSphynxJumpFlood # Demo Repo you can find a working demo repository here: From a327295e45c884dea0b26d3ff74f2f3cd6e216e4 Mon Sep 17 00:00:00 2001 From: sphynx-owner <61445300+sphynx-owner@users.noreply.github.com> Date: Fri, 19 Jul 2024 15:19:59 +0300 Subject: [PATCH 3/5] Update README.md Added MSAA related warning --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index f802bf5..4bda033 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,9 @@ 2. add an environment node, add a compositor effect to it 3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new MotionBlurSphynxJumpFlood +WARNING: +if you want transparent objects to render on top of the blur and keep the background blurred, you can move the pre-blur-processing and blur post process effects both to callback type of pre-transparent, At which point it would not work if you have MSAA enabled, so make sure to also turn that off. + # Demo Repo you can find a working demo repository here: https://github.com/sphynx-owner/JFA_driven_motion_blur_demo From d419a3d96a9fee08408ecc533aebc3f353b57f9c Mon Sep 17 00:00:00 2001 From: sphynx-owner <61445300+sphynx-owner@users.noreply.github.com> Date: Fri, 19 Jul 2024 15:20:22 +0300 Subject: [PATCH 4/5] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 4bda033..cb22b07 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ 3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new MotionBlurSphynxJumpFlood WARNING: -if you want transparent objects to render on top of the blur and keep the background blurred, you can move the pre-blur-processing and blur post process effects both to callback type of pre-transparent, At which point it would not work if you have MSAA enabled, so make sure to also turn that off. +if you want transparent objects to render on top of the blurred background, you can move the pre-blur-processing and blur post process effects both to callback type of pre-transparent, At which point it would not work if you have MSAA enabled, so make sure to also turn that off. # Demo Repo you can find a working demo repository here: From 8abb8639e45fb7f41ba0b335ed0b867a0d32dffd Mon Sep 17 00:00:00 2001 From: sphynx-owner <61445300+sphynx-owner@users.noreply.github.com> Date: Fri, 19 Jul 2024 15:58:46 +0300 Subject: [PATCH 5/5] Update README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index cb22b07..9d877a5 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,9 @@ 2. add an environment node, add a compositor effect to it 3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new MotionBlurSphynxJumpFlood +instructions for radial blur meshes can be seen here: +https://youtu.be/eslsw9do4Kc + WARNING: if you want transparent objects to render on top of the blurred background, you can move the pre-blur-processing and blur post process effects both to callback type of pre-transparent, At which point it would not work if you have MSAA enabled, so make sure to also turn that off.