Merge branch 'Godot-4.4' into 4.5

* Godot-4.4:
  Update README.md to remove outdated Godot 4.4 branch notice
  add for 4.4 branch
  fix: support new create_texture() signature
  ran formatter

# Conflicts:
#	README.md
This commit is contained in:
Arnold Sallay
2025-06-10 16:10:15 +02:00

View File

@ -186,7 +186,7 @@ func ensure_texture(texture_name : StringName, render_scene_buffers : RenderScen
if !render_scene_buffers.has_texture(context, texture_name):
var usage_bits: int = RenderingDevice.TEXTURE_USAGE_SAMPLING_BIT | RenderingDevice.TEXTURE_USAGE_STORAGE_BIT
render_scene_buffers.create_texture(context, texture_name, texture_format, usage_bits, RenderingDevice.TEXTURE_SAMPLES_1, render_size, 1, 1, true)
render_scene_buffers.create_texture(context, texture_name, texture_format, usage_bits, RenderingDevice.TEXTURE_SAMPLES_1, render_size, 1, 1, true, false)
func get_image_uniform(image: RID, binding: int) -> RDUniform:
var uniform: RDUniform = RDUniform.new()