diff --git a/README.md b/README.md index cb22b07..9d877a5 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,9 @@ 2. add an environment node, add a compositor effect to it 3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new MotionBlurSphynxJumpFlood +instructions for radial blur meshes can be seen here: +https://youtu.be/eslsw9do4Kc + WARNING: if you want transparent objects to render on top of the blurred background, you can move the pre-blur-processing and blur post process effects both to callback type of pre-transparent, At which point it would not work if you have MSAA enabled, so make sure to also turn that off.