From 8abb8639e45fb7f41ba0b335ed0b867a0d32dffd Mon Sep 17 00:00:00 2001 From: sphynx-owner <61445300+sphynx-owner@users.noreply.github.com> Date: Fri, 19 Jul 2024 15:58:46 +0300 Subject: [PATCH] Update README.md --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index cb22b07..9d877a5 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,9 @@ 2. add an environment node, add a compositor effect to it 3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new MotionBlurSphynxJumpFlood +instructions for radial blur meshes can be seen here: +https://youtu.be/eslsw9do4Kc + WARNING: if you want transparent objects to render on top of the blurred background, you can move the pre-blur-processing and blur post process effects both to callback type of pre-transparent, At which point it would not work if you have MSAA enabled, so make sure to also turn that off.