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synced 2025-09-20 04:36:02 +08:00
fix wrong value in scene uniform buffer struct
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@ -15,9 +15,9 @@ struct SceneData {
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mat4 view_matrix;
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// only used for multiview
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mat4 projection_matrix_view[MAX_VIEWS];
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mat4 inv_projection_matrix_view[MAX_VIEWS];
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vec4 eye_offset[MAX_VIEWS];
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mat4 projection_matrix_view[2];
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mat4 inv_projection_matrix_view[2];
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vec4 eye_offset[2];
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// Used for billboards to cast correct shadows.
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mat4 main_cam_inv_view_matrix;
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