From c99b7efd798aba6b6ee395ebdc4a5c44c6931d41 Mon Sep 17 00:00:00 2001 From: sphynx-owner <61445300+sphynx-owner@users.noreply.github.com> Date: Fri, 6 Dec 2024 10:28:57 +0200 Subject: [PATCH] ran formatter --- .../BaseClasses/enhanced_compositor_effect.gd | 52 +++++++++---------- 1 file changed, 26 insertions(+), 26 deletions(-) diff --git a/addons/SphynxMotionBlurToolkit/BaseClasses/enhanced_compositor_effect.gd b/addons/SphynxMotionBlurToolkit/BaseClasses/enhanced_compositor_effect.gd index 0306df3..3d6973c 100644 --- a/addons/SphynxMotionBlurToolkit/BaseClasses/enhanced_compositor_effect.gd +++ b/addons/SphynxMotionBlurToolkit/BaseClasses/enhanced_compositor_effect.gd @@ -4,31 +4,31 @@ var rd: RenderingDevice var linear_sampler: RID -var nearest_sampler : RID +var nearest_sampler: RID var context: StringName = "PostProcess" -var all_shader_stages : Dictionary +var all_shader_stages: Dictionary -@export var debug : bool = false: +@export var debug: bool = false: set(value): - if(debug == value): + if (debug == value): return debug = value free_shaders.call_deferred() generate_shaders.call_deferred() -var debug_1 : String = "debug_1" -var debug_2 : String = "debug_2" -var debug_3 : String = "debug_3" -var debug_4 : String = "debug_4" -var debug_5 : String = "debug_5" -var debug_6 : String = "debug_6" -var debug_7 : String = "debug_7" -var debug_8 : String = "debug_8" +var debug_1: String = "debug_1" +var debug_2: String = "debug_2" +var debug_3: String = "debug_3" +var debug_4: String = "debug_4" +var debug_5: String = "debug_5" +var debug_6: String = "debug_6" +var debug_7: String = "debug_7" +var debug_8: String = "debug_8" -var all_debug_images : Array[RID] +var all_debug_images: Array[RID] func _init(): RenderingServer.call_on_render_thread(_initialize_compute) @@ -59,7 +59,7 @@ func generate_shaders(): generate_shader_stage(shader_stage) -func subscirbe_shader_stage(shader_stage : ShaderStageResource): +func subscirbe_shader_stage(shader_stage: ShaderStageResource): if all_shader_stages.has(shader_stage): return @@ -68,7 +68,7 @@ func subscirbe_shader_stage(shader_stage : ShaderStageResource): if rd: generate_shader_stage(shader_stage) -func unsubscribe_shader_stage(shader_stage : ShaderStageResource): +func unsubscribe_shader_stage(shader_stage: ShaderStageResource): if all_shader_stages.has(shader_stage): all_shader_stages.erase(shader_stage) if !rd: @@ -104,13 +104,13 @@ func _initialize_compute(): generate_shaders() -func generate_shader_stage(shader_stage : ShaderStageResource): - var shader_spirv : RDShaderSPIRV +func generate_shader_stage(shader_stage: ShaderStageResource): + var shader_spirv: RDShaderSPIRV if debug: var file = FileAccess.open(shader_stage.shader_file.resource_path, FileAccess.READ) - var split_shader : PackedStringArray = file.get_as_text().split("#[compute]", true, 1) - var content : String = split_shader[min(1, split_shader.size() - 1)] - var all_split_parts : PackedStringArray = content.split("#version 450", true, 1) + var split_shader: PackedStringArray = file.get_as_text().split("#[compute]", true, 1) + var content: String = split_shader[min(1, split_shader.size() - 1)] + var all_split_parts: PackedStringArray = content.split("#version 450", true, 1) content = str(all_split_parts[0], "#version 450 #define DEBUG @@ -123,7 +123,7 @@ layout(rgba16f, set = 0, binding = 15) uniform image2D debug_6_image; layout(rgba16f, set = 0, binding = 16) uniform image2D debug_7_image; layout(rgba16f, set = 0, binding = 17) uniform image2D debug_8_image;", all_split_parts[1]) - var shader_source : RDShaderSource = RDShaderSource.new() + var shader_source: RDShaderSource = RDShaderSource.new() shader_source.set_stage_source(RenderingDevice.SHADER_STAGE_COMPUTE, content) shader_spirv = rd.shader_compile_spirv_from_source(shader_source, false) print(content) @@ -173,11 +173,11 @@ func _render_callback(p_effect_callback_type, p_render_data): all_debug_images.clear() -func _render_callback_2(render_size : Vector2i, render_scene_buffers : RenderSceneBuffersRD, render_scene_data : RenderSceneDataRD): +func _render_callback_2(render_size: Vector2i, render_scene_buffers: RenderSceneBuffersRD, render_scene_data: RenderSceneDataRD): pass -func ensure_texture(texture_name : StringName, render_scene_buffers : RenderSceneBuffersRD, texture_format : RenderingDevice.DataFormat = RenderingDevice.DATA_FORMAT_R16G16B16A16_SFLOAT, render_size_multiplier : Vector2 = Vector2(1, 1)): - var render_size : Vector2i = Vector2(render_scene_buffers.get_internal_size()) * render_size_multiplier +func ensure_texture(texture_name: StringName, render_scene_buffers: RenderSceneBuffersRD, texture_format: RenderingDevice.DataFormat = RenderingDevice.DATA_FORMAT_R16G16B16A16_SFLOAT, render_size_multiplier: Vector2 = Vector2(1, 1)): + var render_size: Vector2i = Vector2(render_scene_buffers.get_internal_size()) * render_size_multiplier if render_scene_buffers.has_texture(context, texture_name): var tf: RDTextureFormat = render_scene_buffers.get_texture_format(context, texture_name) @@ -195,7 +195,7 @@ func get_image_uniform(image: RID, binding: int) -> RDUniform: uniform.add_id(image) return uniform -func get_sampler_uniform(image: RID, binding: int, linear : bool = true) -> RDUniform: +func get_sampler_uniform(image: RID, binding: int, linear: bool = true) -> RDUniform: var uniform: RDUniform = RDUniform.new() uniform.uniform_type = RenderingDevice.UNIFORM_TYPE_SAMPLER_WITH_TEXTURE uniform.binding = binding @@ -203,7 +203,7 @@ func get_sampler_uniform(image: RID, binding: int, linear : bool = true) -> RDUn uniform.add_id(image) return uniform -func dispatch_stage(stage : ShaderStageResource, uniforms : Array[RDUniform], push_constants : PackedByteArray, dispatch_size : Vector3i, label : String = "DefaultLabel", view : int = 0, color : Color = Color(1, 1, 1, 1)): +func dispatch_stage(stage: ShaderStageResource, uniforms: Array[RDUniform], push_constants: PackedByteArray, dispatch_size: Vector3i, label: String = "DefaultLabel", view: int = 0, color: Color = Color(1, 1, 1, 1)): rd.draw_command_begin_label(label + " " + str(view), color) if debug: