mirror of
https://github.com/sphynx-owner/JFA_driven_motion_blur_addon.git
synced 2025-09-19 04:06:08 +08:00
better guertin, new experimental blur
- Improved on guertin's original blurring scheme for better realizm - working experimental retrospective blur with fake transparency
This commit is contained in:
@ -0,0 +1,200 @@
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#[compute]
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#version 450
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#define FLT_MAX 3.402823466e+38
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#define FLT_MIN 1.175494351e-38
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#define M_PI 3.1415926535897932384626433832795
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layout(set = 0, binding = 0) uniform sampler2D color_sampler;
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layout(set = 0, binding = 1) uniform sampler2D velocity_sampler;
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layout(set = 0, binding = 2) uniform sampler2D neighbor_max;
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layout(set = 0, binding = 3) uniform sampler2D tile_variance;
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layout(rgba16f, set = 0, binding = 4) uniform writeonly image2D output_color;
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layout(push_constant, std430) uniform Params
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{
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float minimum_user_threshold;
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float importance_bias;
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float maximum_jitter_value;
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float nan8;
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int tile_size;
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int sample_count;
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int frame;
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int nan4;
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} params;
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layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
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// McGuire's functions https://docs.google.com/document/d/1IIlAKTj-O01hcXEdGxTErQbCHO9iBmRx6oFUy_Jm0fI/edit
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// ----------------------------------------------------------
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float soft_depth_compare(float depth_X, float depth_Y, float sze)
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{
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return clamp(1 - (depth_X - depth_Y) / sze, 0, 1);
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}
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float cone(float T, float v)
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{
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return clamp(1 - T / v, 0, 1);
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}
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float cylinder(float T, float v)
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{
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return 1.0 - smoothstep(0.95 * v, 1.05 * v, T);
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}
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// ----------------------------------------------------------
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// Guertin's functions https://research.nvidia.com/sites/default/files/pubs/2013-11_A-Fast-and/Guertin2013MotionBlur-small.pdf
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// ----------------------------------------------------------
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float z_compare(float a, float b, float sze)
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{
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return clamp(1. - sze * (a - b), 0, 1);
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}
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// ----------------------------------------------------------
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// from https://www.shadertoy.com/view/ftKfzc
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// ----------------------------------------------------------
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float interleaved_gradient_noise(vec2 uv){
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uv += float(params.frame) * (vec2(47, 17) * 0.695);
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vec3 magic = vec3( 0.06711056, 0.00583715, 52.9829189 );
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return fract(magic.z * fract(dot(uv, magic.xy)));
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}
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// ----------------------------------------------------------
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// from https://github.com/bradparks/KinoMotion__unity_motion_blur/tree/master
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// ----------------------------------------------------------
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vec2 safenorm(vec2 v)
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{
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float l = max(length(v), 1e-6);
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return v / l * int(l >= 0.5);
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}
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vec2 jitter_tile(vec2 uvi)
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{
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float rx, ry;
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float angle = interleaved_gradient_noise(uvi + vec2(2, 0)) * M_PI * 2;
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rx = cos(angle);
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ry = sin(angle);
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return vec2(rx, ry) / textureSize(neighbor_max, 0) / 4;
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}
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// ----------------------------------------------------------
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void main()
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{
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ivec2 render_size = ivec2(textureSize(color_sampler, 0));
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ivec2 tile_render_size = ivec2(textureSize(neighbor_max, 0));
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ivec2 uvi = ivec2(gl_GlobalInvocationID.xy);
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if ((uvi.x >= render_size.x) || (uvi.y >= render_size.y))
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{
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return;
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}
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vec2 x = (vec2(uvi) + vec2(0.5)) / vec2(render_size);
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vec4 vnzw = textureLod(neighbor_max, x + vec2(params.tile_size / 2) / vec2(render_size) + jitter_tile(uvi), 0.0) * vec4(render_size / 2., 1, 1);
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vec2 vn = vnzw.xy;
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float vn_length = length(vn);
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vec4 base_color = textureLod(color_sampler, x, 0.0);
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if(vn_length < 0.5)
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{
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imageStore(output_color, uvi, base_color);
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#ifdef DEBUG
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imageStore(debug_1_image, uvi, base_color);
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imageStore(debug_2_image, uvi, vec4(vn / render_size * 2, 0, 1));
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imageStore(debug_3_image, uvi, vec4(0));
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imageStore(debug_4_image, uvi, vec4(0));
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#endif
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return;
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}
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vec2 wn = safenorm(vn);
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vec4 vxzw = textureLod(velocity_sampler, x, 0.0) * vec4(render_size / 2., 1, 1);
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vec2 vx = vxzw.xy;
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float vx_length = max(0.5, length(vx));
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vec2 wx = safenorm(vx);
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float j = interleaved_gradient_noise(uvi) * 2. - 1.;
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float zx = vxzw.w;
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float weight = 1e-6;
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vec4 sum = base_color * weight;
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float nai_weight = 1e-6;
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vec4 nai_sum = base_color * nai_weight;
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for(int i = 0; i < params.sample_count; i++)
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{
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float t = mix(-1.0, 1.0, (i + j * params.maximum_jitter_value + 1.0) / (params.sample_count + 1.0));
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bool use_vn = ((i % 2) == 0);
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vec2 d = use_vn ? vn : vx;
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float dz = use_vn ? vnzw.z : vxzw.z;
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vec2 wd = use_vn ? wn : wx;
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float T = abs(t * vn_length);
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vec2 y = x + t * d / render_size;
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float wa = abs(dot(wx, wd));
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vec4 vyzw = textureLod(velocity_sampler, y, 0.0) * vec4(render_size / 2, 1, 1);
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vec2 vy = vyzw.xy - dz * t;
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float vy_length = max(0.5, length(vy));
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float zy = vyzw.w;
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float f = z_compare(-zy, -zx, 20000);
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float b = z_compare(-zx, -zy, 20000);
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float wb = abs(dot(vy / vy_length, wd));
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if(use_vn)
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{
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float ay = f * step(T, vy_length * wb);
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weight += ay;
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sum += textureLod(color_sampler, y, 0.0) * ay;
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}
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float nai_ay = b * step(T, vx_length * wa);
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nai_weight += nai_ay;
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nai_sum += textureLod(color_sampler, y, 0.0) * nai_ay;
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}
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sum /= weight;
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weight /= params.sample_count / 2;
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nai_sum /= nai_weight;
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sum = mix(nai_sum, sum, weight);
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imageStore(output_color, uvi, sum);
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#ifdef DEBUG
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imageStore(debug_1_image, uvi, sum);
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imageStore(debug_2_image, uvi, vec4(vn / render_size * 2, 0, 1));
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imageStore(debug_3_image, uvi, vnzw);
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imageStore(debug_4_image, uvi, vxzw);
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#endif
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}
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@ -0,0 +1,14 @@
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[remap]
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importer="glsl"
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type="RDShaderFile"
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uid="uid://br71y0l0rxt8h"
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path="res://.godot/imported/guertin_experimental_blur.glsl-196a1037ea9a4eb1095033202fe161a7.res"
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[deps]
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source_file="res://addons/SphynxMotionBlurToolkit/Guertin/ShaderFiles/guertin_experimental_blur.glsl"
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dest_files=["res://.godot/imported/guertin_experimental_blur.glsl-196a1037ea9a4eb1095033202fe161a7.res"]
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[params]
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@ -95,7 +95,7 @@ void main()
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float j = interleaved_gradient_noise(uvi) * 2. - 1.;
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vec4 vnzw = textureLod(neighbor_max, x + jitter_tile(uvi), 0.0) * vec4(render_size / 2., 1, 1);
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vec4 vnzw = textureLod(neighbor_max, x + vec2(params.tile_size / 2) / vec2(render_size) + jitter_tile(uvi), 0.0) * vec4(render_size / 2., 1, 1);
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vec2 vn = vnzw.xy;
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@ -0,0 +1,8 @@
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[gd_resource type="Resource" script_class="ShaderStageResource" load_steps=3 format=3 uid="uid://ca45noqewsyvp"]
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[ext_resource type="Script" path="res://addons/SphynxMotionBlurToolkit/BaseClasses/shader_pass_resource.gd" id="1_kvtxq"]
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[ext_resource type="RDShaderFile" uid="uid://br71y0l0rxt8h" path="res://addons/SphynxMotionBlurToolkit/Guertin/ShaderFiles/guertin_experimental_blur.glsl" id="2_ykr12"]
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[resource]
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script = ExtResource("1_kvtxq")
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shader_file = ExtResource("2_ykr12")
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@ -1,5 +1,5 @@
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extends "res://addons/SphynxMotionBlurToolkit/Guertin/base_guertin_motion_blur.gd"
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class_name GuertinMotionBlur
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class_name OldGuertinMotionBlur
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@export_group("Shader Stages")
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@export var blur_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_blur_stage.tres"):
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extends "res://addons/SphynxMotionBlurToolkit/Guertin/base_guertin_motion_blur.gd"
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class_name GuertinMotionBlur
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@export_group("Shader Stages")
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@export var blur_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_experimental_blur_stage.tres"):
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set(value):
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unsubscribe_shader_stage(blur_stage)
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blur_stage = value
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subscirbe_shader_stage(value)
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@export var overlay_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_overlay_stage.tres"):
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set(value):
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unsubscribe_shader_stage(overlay_stage)
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overlay_stage = value
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subscirbe_shader_stage(value)
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@export var tile_max_x_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_tile_max_x_stage.tres"):
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set(value):
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unsubscribe_shader_stage(tile_max_x_stage)
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tile_max_x_stage = value
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subscirbe_shader_stage(value)
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@export var tile_max_y_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_tile_max_y_stage.tres"):
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set(value):
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unsubscribe_shader_stage(tile_max_y_stage)
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tile_max_y_stage = value
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subscirbe_shader_stage(value)
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@export var neighbor_max_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_neighbor_max_stage.tres"):
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set(value):
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unsubscribe_shader_stage(neighbor_max_stage)
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neighbor_max_stage = value
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subscirbe_shader_stage(value)
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@export var tile_variance_stage : ShaderStageResource = preload("res://addons/SphynxMotionBlurToolkit/Guertin/guertin_tile_variance_stage.tres"):
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set(value):
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unsubscribe_shader_stage(tile_variance_stage)
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tile_variance_stage = value
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subscirbe_shader_stage(value)
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var output_color: StringName = "output_color"
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var tile_max_x : StringName = "tile_max_x"
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var tile_max : StringName = "tile_max"
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var neighbor_max : StringName = "neighbor_max"
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var tile_variance : StringName = "tile_variance"
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var custom_velocity : StringName = "custom_velocity"
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var freeze : bool = false
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func _get_max_dilation_range() -> float:
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return tile_size;
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func _render_callback_2(render_size : Vector2i, render_scene_buffers : RenderSceneBuffersRD, render_scene_data : RenderSceneDataRD):
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ensure_texture(tile_max_x, render_scene_buffers, RenderingDevice.DATA_FORMAT_R16G16B16A16_SFLOAT, Vector2(1. / tile_size, 1.))
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ensure_texture(tile_max, render_scene_buffers, RenderingDevice.DATA_FORMAT_R16G16B16A16_SFLOAT, Vector2(1. / tile_size, 1. / tile_size))
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ensure_texture(neighbor_max, render_scene_buffers, RenderingDevice.DATA_FORMAT_R16G16B16A16_SFLOAT, Vector2(1. / tile_size, 1. / tile_size))
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ensure_texture(tile_variance, render_scene_buffers, RenderingDevice.DATA_FORMAT_R16G16B16A16_SFLOAT, Vector2(1. / tile_size, 1. / tile_size))
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ensure_texture(custom_velocity, render_scene_buffers)
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ensure_texture(output_color, render_scene_buffers)
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rd.draw_command_begin_label("Motion Blur", Color(1.0, 1.0, 1.0, 1.0))
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var tile_max_x_push_constants: PackedFloat32Array = [
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0,
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0,
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0,
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0
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]
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var int_tile_max_x_push_constants : PackedInt32Array = [
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tile_size,
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0,
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0,
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0
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]
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var tile_max_x_push_constants_byte_array = tile_max_x_push_constants.to_byte_array()
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tile_max_x_push_constants_byte_array.append_array(int_tile_max_x_push_constants.to_byte_array())
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var tile_max_y_push_constants: PackedFloat32Array = [
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0,
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0,
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0,
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0
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]
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var int_tile_max_y_push_constants : PackedInt32Array = [
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tile_size,
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0,
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0,
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0
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]
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var tile_max_y_push_constants_byte_array = tile_max_y_push_constants.to_byte_array()
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tile_max_y_push_constants_byte_array.append_array(int_tile_max_y_push_constants.to_byte_array())
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var neighbor_max_push_constants: PackedFloat32Array = [
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0,
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0,
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0,
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0
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]
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var int_neighbor_max_push_constants : PackedInt32Array = [
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0,
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0,
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0,
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0
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]
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var neighbor_max_push_constants_byte_array = neighbor_max_push_constants.to_byte_array()
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neighbor_max_push_constants_byte_array.append_array(int_neighbor_max_push_constants.to_byte_array())
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var tile_variance_push_constants: PackedFloat32Array = [
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0,
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0,
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0,
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0
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]
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var int_tile_variance_push_constants : PackedInt32Array = [
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0,
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0,
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0,
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0
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]
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var tile_variance_push_constants_byte_array = tile_variance_push_constants.to_byte_array()
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tile_variance_push_constants_byte_array.append_array(int_tile_variance_push_constants.to_byte_array())
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var blur_push_constants: PackedFloat32Array = [
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minimum_user_threshold,
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importance_bias,
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maximum_jitter_value,
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0,
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]
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var int_blur_push_constants : PackedInt32Array = [
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tile_size,
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samples,
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Engine.get_frames_drawn() % 8,
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0
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]
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var blur_push_constants_byte_array = blur_push_constants.to_byte_array()
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blur_push_constants_byte_array.append_array(int_blur_push_constants.to_byte_array())
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var view_count = render_scene_buffers.get_view_count()
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for view in range(view_count):
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var color_image := render_scene_buffers.get_color_layer(view)
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var depth_image := render_scene_buffers.get_depth_layer(view)
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var output_color_image := render_scene_buffers.get_texture_slice(context, output_color, view, 0, 1, 1)
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var tile_max_x_image := render_scene_buffers.get_texture_slice(context, tile_max_x, view, 0, 1, 1)
|
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var tile_max_image := render_scene_buffers.get_texture_slice(context, tile_max, view, 0, 1, 1)
|
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var neighbor_max_image := render_scene_buffers.get_texture_slice(context, neighbor_max, view, 0, 1, 1)
|
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var tile_variance_image := render_scene_buffers.get_texture_slice(context, tile_variance, view, 0, 1, 1)
|
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var custom_velocity_image := render_scene_buffers.get_texture_slice(context, custom_velocity, view, 0, 1, 1)
|
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|
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var x_groups := floori((render_size.x / tile_size - 1) / 16 + 1)
|
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var y_groups := floori((render_size.y - 1) / 16 + 1)
|
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|
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dispatch_stage(tile_max_x_stage,
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[
|
||||
get_sampler_uniform(custom_velocity_image, 0, false),
|
||||
get_sampler_uniform(depth_image, 1, false),
|
||||
get_image_uniform(tile_max_x_image, 2)
|
||||
],
|
||||
tile_max_x_push_constants_byte_array,
|
||||
Vector3i(x_groups, y_groups, 1),
|
||||
"TileMaxX",
|
||||
view)
|
||||
|
||||
x_groups = floori((render_size.x / tile_size - 1) / 16 + 1)
|
||||
y_groups = floori((render_size.y / tile_size - 1) / 16 + 1)
|
||||
|
||||
dispatch_stage(tile_max_y_stage,
|
||||
[
|
||||
get_sampler_uniform(tile_max_x_image, 0, false),
|
||||
get_image_uniform(tile_max_image, 1)
|
||||
],
|
||||
tile_max_y_push_constants_byte_array,
|
||||
Vector3i(x_groups, y_groups, 1),
|
||||
"TileMaxY",
|
||||
view)
|
||||
|
||||
dispatch_stage(neighbor_max_stage,
|
||||
[
|
||||
get_sampler_uniform(tile_max_image, 0, false),
|
||||
get_image_uniform(neighbor_max_image, 1)
|
||||
],
|
||||
neighbor_max_push_constants_byte_array,
|
||||
Vector3i(x_groups, y_groups, 1),
|
||||
"NeighborMax",
|
||||
view)
|
||||
|
||||
dispatch_stage(tile_variance_stage,
|
||||
[
|
||||
get_sampler_uniform(tile_max_image, 0, false),
|
||||
get_image_uniform(tile_variance_image, 1)
|
||||
],
|
||||
tile_variance_push_constants_byte_array,
|
||||
Vector3i(x_groups, y_groups, 1),
|
||||
"TileVariance",
|
||||
view)
|
||||
|
||||
x_groups = floori((render_size.x - 1) / 16 + 1)
|
||||
y_groups = floori((render_size.y - 1) / 16 + 1)
|
||||
|
||||
dispatch_stage(blur_stage,
|
||||
[
|
||||
get_sampler_uniform(color_image, 0, false),
|
||||
get_sampler_uniform(custom_velocity_image, 1, false),
|
||||
get_sampler_uniform(neighbor_max_image, 2, false),
|
||||
get_sampler_uniform(tile_variance_image, 3, true),
|
||||
get_image_uniform(output_color_image, 4),
|
||||
],
|
||||
blur_push_constants_byte_array,
|
||||
Vector3i(x_groups, y_groups, 1),
|
||||
"Blur",
|
||||
view)
|
||||
|
||||
dispatch_stage(overlay_stage,
|
||||
[
|
||||
get_sampler_uniform(output_color_image, 0, false),
|
||||
get_image_uniform(color_image, 1)
|
||||
],
|
||||
[],
|
||||
Vector3i(x_groups, y_groups, 1),
|
||||
"Overlay result",
|
||||
view)
|
||||
|
||||
rd.draw_command_end_label()
|
Reference in New Issue
Block a user