From 23f06276eb606f50861ffc858d0e587ea757f432 Mon Sep 17 00:00:00 2001 From: sphynx-owner <61445300+sphynx-owner@users.noreply.github.com> Date: Wed, 14 Aug 2024 23:12:12 +0300 Subject: [PATCH 1/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index de12f5e..c5dc682 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ 1. take the contenst of the "addons" folder and move them to an addons folder in your project. 2. add an environment node, add a compositor effect to it 3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new SphynxSimpleJumpFloodMotionBlur -4. for debugging, add a "C","Z", and "freeze" input events, and then a DebugCompositorEffect to the compositor effects. +4. for debugging, add a "C","Z", and "freeze" input events, and then a DebugCompositorEffect to the compositor effects. Then, all you have to do is toggle "Debug" to true on whichever effect you want to show debug for instructions for radial blur meshes can be seen here: https://youtu.be/eslsw9do4Kc From 089d371e5930fd1fd71692a97756a4c29e0bf767 Mon Sep 17 00:00:00 2001 From: sphynx-owner <61445300+sphynx-owner@users.noreply.github.com> Date: Sat, 17 Aug 2024 01:07:45 +0300 Subject: [PATCH 2/3] Update README.md added better instructions --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c5dc682..802b59c 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # Instructions 1. take the contenst of the "addons" folder and move them to an addons folder in your project. 2. add an environment node, add a compositor effect to it -3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new SphynxSimpleJumpFloodMotionBlur +3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new SphynxSimpleJumpFloodMotionBlur, McguireMotionBlur, or GuertinMotionBlur 4. for debugging, add a "C","Z", and "freeze" input events, and then a DebugCompositorEffect to the compositor effects. Then, all you have to do is toggle "Debug" to true on whichever effect you want to show debug for instructions for radial blur meshes can be seen here: From 6d09d0f88af00916b994b586bcb838b0d217a2b6 Mon Sep 17 00:00:00 2001 From: sphynx-owner <61445300+sphynx-owner@users.noreply.github.com> Date: Sat, 17 Aug 2024 01:08:07 +0300 Subject: [PATCH 3/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 802b59c..bf17825 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # Instructions 1. take the contenst of the "addons" folder and move them to an addons folder in your project. 2. add an environment node, add a compositor effect to it -3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new SphynxSimpleJumpFloodMotionBlur, McguireMotionBlur, or GuertinMotionBlur +3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new SphynxSimpleJumpFloodMotionBlur, GuertinMotionBlur, or McguireMotionBlur 4. for debugging, add a "C","Z", and "freeze" input events, and then a DebugCompositorEffect to the compositor effects. Then, all you have to do is toggle "Debug" to true on whichever effect you want to show debug for instructions for radial blur meshes can be seen here: