Disabled uneeded effects, to accurately show performance

This commit is contained in:
MMqd
2023-06-30 19:17:54 -04:00
parent 7064a1ffd3
commit 502be4288b
2 changed files with 1 additions and 7 deletions

View File

@ -67,8 +67,7 @@ To implement this sky into a project
7. It may be necessary to reload the scene to make the sky work in the editor
8. If the sky is very slow try changing the process mode to "High-Quality Incremental" in the Sky settings in the WorldEnvironment
To understand what the shader settings do, read the comments in the `nishita_sky.gdshader` file.
The variables prefixed with `precomputed_` are set by the `NishitaSky.gd` script, they cannot be modified.
To understand what the shader settings do, read the comments in the `nishita_sky.gdshader` file. The variables prefixed with `precomputed_` are set by the `NishitaSky.gd` script, they cannot be modified.
## Todo
* Fix clouds "jumping" after some time

View File

@ -41,9 +41,6 @@ background_intensity = 100000.0
sky = SubResource("Sky_dunn8")
tonemap_mode = 2
tonemap_white = 16.0
ssao_enabled = true
ssil_enabled = true
sdfgi_enabled = true
glow_enabled = true
glow_levels/1 = 16.0
glow_levels/2 = 8.0
@ -126,7 +123,6 @@ environment = SubResource("Environment_fb38y")
camera_attributes = SubResource("CameraAttributesPhysical_5vtap")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
visible = false
mesh = SubResource("PlaneMesh_7tyt4")
surface_material_override/0 = SubResource("StandardMaterial3D_34618")
@ -154,7 +150,6 @@ cull_mask = 1048574
fov = 90.0
[node name="Control" type="Control" parent="."]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0