mirror of
https://github.com/MMqd/godot-nishita-sky-with-volumetric-clouds.git
synced 2025-09-19 04:06:05 +08:00
Disabled uneeded effects, to accurately show performance
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@ -67,8 +67,7 @@ To implement this sky into a project
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7. It may be necessary to reload the scene to make the sky work in the editor
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8. If the sky is very slow try changing the process mode to "High-Quality Incremental" in the Sky settings in the WorldEnvironment
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To understand what the shader settings do, read the comments in the `nishita_sky.gdshader` file.
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The variables prefixed with `precomputed_` are set by the `NishitaSky.gd` script, they cannot be modified.
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To understand what the shader settings do, read the comments in the `nishita_sky.gdshader` file. The variables prefixed with `precomputed_` are set by the `NishitaSky.gd` script, they cannot be modified.
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## Todo
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* Fix clouds "jumping" after some time
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@ -41,9 +41,6 @@ background_intensity = 100000.0
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sky = SubResource("Sky_dunn8")
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tonemap_mode = 2
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tonemap_white = 16.0
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ssao_enabled = true
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ssil_enabled = true
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sdfgi_enabled = true
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glow_enabled = true
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glow_levels/1 = 16.0
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glow_levels/2 = 8.0
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@ -126,7 +123,6 @@ environment = SubResource("Environment_fb38y")
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camera_attributes = SubResource("CameraAttributesPhysical_5vtap")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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visible = false
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mesh = SubResource("PlaneMesh_7tyt4")
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surface_material_override/0 = SubResource("StandardMaterial3D_34618")
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@ -154,7 +150,6 @@ cull_mask = 1048574
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fov = 90.0
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[node name="Control" type="Control" parent="."]
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visible = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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