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# Moon
* Added a realistically lit moon influenced by the sun, resulting in different moon phases, including Earth blocking moon (new moon phase, and blood moon). * Moving camera very high on the Y axis, or changing the `Height` parameter brings the moon closer # Misc * Added support for moon and ground texture, accurate textures included. * Moving the camera on the X and Z axis (very far) changes the sky and ground texture position. * Cloud coverage now affects the brightness of the sky and sun. # Regression * Issues with cloud alpha at edges at high sun brightness, currently cutting out the sun from the clouds
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35
earth albedo.webp.import
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35
earth albedo.webp.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bhpaqsnerf2bw"
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path.bptc="res://.godot/imported/earth albedo.webp-487e903020ebde7daefa19f384bb1069.bptc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://earth albedo.webp"
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dest_files=["res://.godot/imported/earth albedo.webp-487e903020ebde7daefa19f384bb1069.bptc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=true
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=true
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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