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godot-visual-effects/camera-effects.tscn

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2023-12-13 19:56:18 +01:00
[gd_scene load_steps=4 format=3 uid="uid://18cjinf3642k"]
[sub_resource type="Environment" id="Environment_tln01"]
glow_blend_mode = 4
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u8hyj"]
albedo_color = Color(0.337255, 0.890196, 0.207843, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_wx71g"]
material = SubResource("StandardMaterial3D_u8hyj")
size = Vector2(20, 20)
[node name="Node3D" type="Node3D"]
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.707107, -0.40558, 0.579228, 0, 0.819152, 0.573576, -0.707107, -0.40558, 0.579228, 30, 30, 30)
environment = SubResource("Environment_tln01")
projection = 1
current = true
fov = 3.8
size = 3.0
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 2, 0)
light_energy = 3.0
[node name="Scene" type="Node3D" parent="."]
[node name="Ground" type="MeshInstance3D" parent="Scene"]
mesh = SubResource("PlaneMesh_wx71g")
skeleton = NodePath("../..")