2023-12-14 16:58:33 +01:00
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extends Node3D
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@onready var labelVisibleEffects = %LabelVisibleEffects
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@onready var buttonRotatingCamera = %ButtonRotatingCamera
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@onready var buttonChromaticAberration = %ButtonChromaticAberration
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@onready var buttonPixelate = %ButtonPixelate
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@onready var buttonVignette = %ButtonVignette
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@onready var buttonSepia = %ButtonSepia
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@onready var buttonGrainNoise = %ButtonGrainNoise
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@onready var buttonHexagonMosaic = %ButtonHexagonMosaic
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2023-12-14 17:25:36 +01:00
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@onready var buttonCameraShake = %ButtonCameraShake
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2023-12-14 16:58:33 +01:00
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@onready var effectChromaticAberration = $"CanvasLayer Effects/Chromatic Aberration"
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@onready var effectPixelate = $"CanvasLayer Effects/Pixelate"
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@onready var effectVignette = $"CanvasLayer Effects/Vignette"
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@onready var effectSepia = $"CanvasLayer Effects/Sepia"
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@onready var effectGrainNoise = $"CanvasLayer Effects/Grain Noise"
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@onready var effectHexagonMosaic = $"CanvasLayer Effects/Hexagon Mosaic"
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2023-12-14 17:25:36 +01:00
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@onready var effectCameraShake = $"CanvasLayer Effects/Camera Shake"
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2023-12-14 16:58:33 +01:00
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@onready var animationPlayer = $AnimationPlayer
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@onready var sideBarMenu = $"CanvasLayer UI/SideBar/SideBar Menu"
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var cameraRotatingAnimationName = "camera_rotation"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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animationPlayer.play(cameraRotatingAnimationName)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func updateVisibleEffects(toggled_on):
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effectChromaticAberration.visible = buttonChromaticAberration.button_pressed
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effectPixelate.visible = buttonPixelate.button_pressed
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effectVignette.visible = buttonVignette.button_pressed
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effectSepia.visible = buttonSepia.button_pressed
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effectGrainNoise.visible = buttonGrainNoise.button_pressed
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effectHexagonMosaic.visible = buttonHexagonMosaic.button_pressed
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2023-12-14 17:25:36 +01:00
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effectCameraShake.visible = buttonCameraShake.button_pressed
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2023-12-14 16:58:33 +01:00
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updateEffectsLabel()
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func disableAllEffects():
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buttonChromaticAberration.button_pressed = false
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buttonPixelate.button_pressed = false
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buttonVignette.button_pressed = false
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buttonSepia.button_pressed = false
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buttonGrainNoise.button_pressed = false
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buttonHexagonMosaic.button_pressed = false
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2023-12-14 17:25:36 +01:00
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buttonCameraShake.button_pressed = false
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2023-12-14 16:58:33 +01:00
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updateEffectsLabel()
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func updateEffectsLabel():
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var textParts = [
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"Chromatic Aberration" if buttonChromaticAberration.button_pressed else "",
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"Pixelate" if buttonPixelate.button_pressed else "",
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"Vignette" if buttonVignette.button_pressed else "",
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"Sepia" if buttonSepia.button_pressed else "",
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"Grain Noise" if buttonGrainNoise.button_pressed else "",
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"Hexagon Mosaic" if buttonHexagonMosaic.button_pressed else "",
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2023-12-14 17:25:36 +01:00
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"Camera Shake" if buttonCameraShake.button_pressed else "",
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2023-12-14 16:58:33 +01:00
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]
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var text = " ".join(textParts)
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labelVisibleEffects.text = "[center]" + text
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func toggleSideBar():
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if sideBarMenu.visible: # Replace with function body.
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sideBarMenu.hide()
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else:
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sideBarMenu.show()
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func toggleCameraRotating():
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if buttonRotatingCamera.button_pressed: # Replace with function body.
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animationPlayer.play()
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else:
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animationPlayer.pause()
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