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godot-visual-effects/scripts/MultiParticles.cs

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using Godot;
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using System;
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public partial class MultiParticles : Node3D
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{
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[Export]
public bool Emitting = true;
[Export]
public bool OneShot = false;
[Export]
public Godot.Collections.Array<GpuParticles3D> Particles;
double Lifetime = 0.0f;
public override void _Ready()
{
if (Emitting)
{
StartEmitters();
}
}
void GetLifetime()
{
foreach (var particle in Particles)
{
if (particle.Lifetime > Lifetime)
{
Lifetime = particle.Lifetime;
}
}
}
public async void StartEmitters()
{
GetLifetime();
foreach (var particle in Particles)
particle.Emitting = true;
await ToSignal(GetTree().CreateTimer(Lifetime), SceneTreeTimer.SignalName.Timeout);
DisposeOfEmitters();
if (!OneShot)
{
StartEmitters();
}
}
void DisposeOfEmitters()
{
foreach (var particle in Particles)
{
particle.Emitting = false;
}
}
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}