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Added camera-effects scene
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31
camera-effects.tscn
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31
camera-effects.tscn
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[gd_scene load_steps=4 format=3 uid="uid://18cjinf3642k"]
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[sub_resource type="Environment" id="Environment_tln01"]
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glow_blend_mode = 4
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u8hyj"]
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albedo_color = Color(0.337255, 0.890196, 0.207843, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_wx71g"]
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material = SubResource("StandardMaterial3D_u8hyj")
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size = Vector2(20, 20)
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[node name="Node3D" type="Node3D"]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(0.707107, -0.40558, 0.579228, 0, 0.819152, 0.573576, -0.707107, -0.40558, 0.579228, 30, 30, 30)
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environment = SubResource("Environment_tln01")
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projection = 1
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current = true
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fov = 3.8
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size = 3.0
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 2, 0)
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light_energy = 3.0
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[node name="Scene" type="Node3D" parent="."]
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[node name="Ground" type="MeshInstance3D" parent="Scene"]
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mesh = SubResource("PlaneMesh_wx71g")
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skeleton = NodePath("../..")
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