mirror of
https://github.com/marinho/godot-visual-effects.git
synced 2025-09-19 12:16:22 +08:00
Fixed grain noise
This commit is contained in:
@ -5,18 +5,11 @@ void fragment() {
|
||||
// Readbackground and foreground images.
|
||||
vec4 col = texture(SCREEN_TEXTURE, UV);
|
||||
|
||||
// Sepia tone, from
|
||||
// https://www.techrepublic.com/blog/how-do-i/how-do-i-convert-images-to-grayscale-and-sepia-tone-using-c
|
||||
vec3 sepia = vec3(
|
||||
col.r * .393 + col.g *.769 + col.b * .189,
|
||||
col.r * .349 + col.g *.686 + col.b * .168,
|
||||
col.r * .272 + col.g *.534 + col.b * .131);
|
||||
|
||||
// Film grain, from
|
||||
// https://www.reddit.com/r/opengl/comments/1rr4fy/any_good_ways_of_generating_film_grain_noise
|
||||
const float noiseStrength = 50.0;
|
||||
float x = (UV.x + 4.0) * (UV.y + 4.0) * (TIME * 10.0);
|
||||
vec3 grain = vec3(mod((mod(x, 13.0) + 1.0) * (mod(x, 123.0) + 1.0), 0.01) - 0.005) * noiseStrength;
|
||||
|
||||
COLOR = vec4(sepia + grain, 1.0);
|
||||
COLOR = vec4(col.rgb + grain, 1.0);
|
||||
}
|
||||
|
Reference in New Issue
Block a user