Particles with a menu

This commit is contained in:
Mario Brandao
2023-12-14 22:10:23 +01:00
parent 1355303d37
commit c711af00ec
17 changed files with 380 additions and 168 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=23 format=3 uid="uid://10u16dtnpupt"]
[gd_scene load_steps=21 format=3 uid="uid://b8468qkcraev"]
[ext_resource type="Script" path="res://scripts/MultiParticles.cs" id="1_weson"]
[ext_resource type="Texture2D" uid="uid://b8yqiftn6q2ij" path="res://addons/kenney_particle_pack/circle_05.png" id="2_qtlvw"]
@ -23,8 +23,8 @@ curve = SubResource("Curve_7t07v")
emission_shape = 2
emission_sphere_radius = 3.0
gravity = Vector3(2.08165e-12, 2.08165e-12, 2.08165e-12)
radial_accel_min = 0.2
radial_accel_max = 0.2
radial_accel_min = 0.18
radial_accel_max = 0.22
radial_accel_curve = SubResource("CurveTexture_8froe")
color = Color(0, 0.564706, 1, 1)
alpha_curve = SubResource("CurveTexture_wtgks")
@ -48,14 +48,14 @@ material = SubResource("StandardMaterial3D_blklt")
size = Vector2(0.1, 0.1)
[sub_resource type="Curve" id="Curve_0jmg7"]
_data = [Vector2(0.251318, 1), 0.0, 0.0, 0, 0, Vector2(0.991213, 0), 0.0, 0.0, 0, 0]
_data = [Vector2(0.251318, 1), 0.0, 0.0, 0, 0, Vector2(0.898361, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_gf3su"]
curve = SubResource("Curve_0jmg7")
[sub_resource type="Gradient" id="Gradient_vj4no"]
offsets = PackedFloat32Array(0.448141, 0.636008)
offsets = PackedFloat32Array(0, 0.636008)
colors = PackedColorArray(0, 0.894118, 1, 1, 0, 0.564706, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_8k4ey"]
@ -83,30 +83,15 @@ color_ramp = SubResource("GradientTexture1D_8k4ey")
alpha_curve = SubResource("CurveTexture_gf3su")
emission_curve = SubResource("CurveTexture_ga1td")
[sub_resource type="Gradient" id="Gradient_30bhn"]
offsets = PackedFloat32Array(0.506744, 0.689788)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_1pmsb"]
gradient = SubResource("Gradient_30bhn")
width = 256
height = 256
fill = 1
fill_from = Vector2(0.5, 0.5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k5esa"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_egr1g"]
transparency = 1
blend_mode = 1
vertex_color_use_as_albedo = true
albedo_texture = SubResource("GradientTexture2D_1pmsb")
billboard_mode = 3
billboard_keep_scale = true
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
emission = Color(0, 0.682353, 1, 1)
emission_energy_multiplier = 11.57
rim_enabled = true
[sub_resource type="QuadMesh" id="QuadMesh_gvf03"]
material = SubResource("StandardMaterial3D_k5esa")
[sub_resource type="SphereMesh" id="SphereMesh_ik8yd"]
material = SubResource("StandardMaterial3D_egr1g")
[node name="Implosion" type="Node3D" node_paths=PackedStringArray("Particles")]
script = ExtResource("1_weson")
@ -125,4 +110,4 @@ amount = 1
lifetime = 4.0
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_t7lly")
draw_pass_1 = SubResource("QuadMesh_gvf03")
draw_pass_1 = SubResource("SphereMesh_ik8yd")