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https://github.com/marinho/godot-visual-effects.git
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Impact particles
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@ -64,8 +64,9 @@ material = SubResource("StandardMaterial3D_lmrnj")
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size = Vector2(1.5, 1.5)
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[sub_resource type="Curve" id="Curve_8kor2"]
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min_value = -360.0
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max_value = 360.0
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 360), 0.0, 0.0, 0, 0]
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_data = [Vector2(0, -360), 0.0, 0.0, 0, 0, Vector2(1, 360), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_7lrlq"]
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@ -83,17 +84,16 @@ curve = SubResource("Curve_jwnch")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_eugrd"]
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particle_flag_align_y = true
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particle_flag_rotate_y = true
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angle_max = 1.0
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angle_curve = SubResource("CurveTexture_7lrlq")
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direction = Vector3(0, 0, 0)
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angular_velocity_min = 0.1
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angular_velocity_max = 0.1
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angular_velocity_curve = SubResource("CurveTexture_1uygt")
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gravity = Vector3(0, 0, 0)
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color = Color(0, 0.647059, 1, 0.501961)
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color = Color(0.796078, 0.760784, 1, 0.501961)
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[sub_resource type="Gradient" id="Gradient_q8hwq"]
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offsets = PackedFloat32Array(0.58363, 0.6121, 0.651246)
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offsets = PackedFloat32Array(0.587189, 0.6121, 0.629893)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_irpch"]
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@ -106,6 +106,7 @@ fill_from = Vector2(0.5, 0.5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6lgl3"]
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transparency = 1
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blend_mode = 1
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_irpch")
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billboard_keep_scale = true
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@ -115,7 +116,6 @@ size = Vector2(1.2, 1.2)
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orientation = 0
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[node name="Shield" type="Node3D"]
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visible = false
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[node name="Sphere" type="GPUParticles3D" parent="."]
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amount = 1
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