[gd_scene load_steps=3 format=3 uid="uid://cf1adbox8xy7e"] [ext_resource type="Shader" path="res://camera-effects/grain-noise.gdshader" id="1_r8x04"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_pwuts"] shader = ExtResource("1_r8x04") [node name="Grain Noise" type="ColorRect"] material = SubResource("ShaderMaterial_pwuts") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2