[gd_scene load_steps=8 format=3 uid="uid://b3fmmgvf3owwy"] [sub_resource type="Curve" id="Curve_kdxx2"] max_value = 1.5 _data = [Vector2(0, 1.5), 0.0, 0.0, 0, 0, Vector2(0.498361, 1.28219), 0.0, 0.0, 0, 0, Vector2(1, 1.5), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_ts23d"] curve = SubResource("Curve_kdxx2") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_a08vp"] gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_ts23d") [sub_resource type="Gradient" id="Gradient_0ankm"] offsets = PackedFloat32Array(0.430605, 0.733096) colors = PackedColorArray(0, 0, 0, 0, 0.392157, 0, 0, 1) [sub_resource type="GradientTexture2D" id="GradientTexture2D_s3frb"] gradient = SubResource("Gradient_0ankm") width = 256 height = 256 fill = 1 fill_from = Vector2(0.5, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8laxd"] transparency = 1 vertex_color_use_as_albedo = true albedo_texture = SubResource("GradientTexture2D_s3frb") roughness = 0.0 billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_hh0er"] material = SubResource("StandardMaterial3D_8laxd") size = Vector2(24, 14) [node name="Vignette" type="GPUParticles3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5) amount = 1 lifetime = 3.0 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_a08vp") draw_pass_1 = SubResource("QuadMesh_hh0er")