shader_type canvas_item; // inspired by: https://www.youtube.com/watch?v=aVzY6n3e19A uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear; uniform float ca_strength = 20.0; void fragment() { vec2 ca_offset = vec2(ca_strength, 0.0) * SCREEN_PIXEL_SIZE; float red = texture(SCREEN_TEXTURE, SCREEN_UV - ca_offset).r; float green = texture(SCREEN_TEXTURE, SCREEN_UV).g; float blue = texture(SCREEN_TEXTURE, SCREEN_UV + ca_offset).b; COLOR = vec4(red, green, blue, 1.0); }