[gd_scene load_steps=17 format=3 uid="uid://xilvyurttymc"] [ext_resource type="Texture2D" uid="uid://bixgnuiv2dcuu" path="res://addons/kenney_particle_pack/muzzle_04.png" id="1_vpc1r"] [sub_resource type="Curve" id="Curve_lqnej"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.370492, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_rymgb"] curve = SubResource("Curve_lqnej") [sub_resource type="Curve" id="Curve_3ftq8"] max_value = 2.0 _data = [Vector2(0, 0.0519054), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="Curve" id="Curve_d7y1q"] _data = [Vector2(0.272131, 1), 0.0, 0.0, 0, 0, Vector2(0.386885, 0.666886), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="Curve" id="Curve_orjn8"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveXYZTexture" id="CurveXYZTexture_j5tl2"] curve_x = SubResource("Curve_3ftq8") curve_y = SubResource("Curve_d7y1q") curve_z = SubResource("Curve_orjn8") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_s3tbj"] emission_shape_offset = Vector3(0, 1, 0) gravity = Vector3(0, -20, 0) scale_curve = SubResource("CurveXYZTexture_j5tl2") alpha_curve = SubResource("CurveTexture_rymgb") hue_variation_min = -0.5 hue_variation_max = 0.5 collision_mode = 1 collision_friction = 0.0 collision_bounce = 0.0 collision_use_scale = true sub_emitter_mode = 3 sub_emitter_amount_at_collision = 1 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ky36s"] transparency = 1 blend_mode = 1 vertex_color_use_as_albedo = true albedo_color = Color(1, 1, 1, 0.0392157) albedo_texture = ExtResource("1_vpc1r") rim_enabled = true billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_ot0ot"] material = SubResource("StandardMaterial3D_ky36s") center_offset = Vector3(0, 0.4, 0) [sub_resource type="Curve" id="Curve_tsw8s"] _data = [Vector2(0, 0.812089), 0.0, 0.0, 0, 0, Vector2(0.501639, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.461892), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_bum2j"] curve = SubResource("Curve_tsw8s") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7no0b"] direction = Vector3(0, 2, 0) initial_velocity_min = 3.0 initial_velocity_max = 3.0 scale_curve = SubResource("CurveTexture_bum2j") [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_4ivdu"] load_path = "res://.godot/imported/circle_05.png-2d6c777c446ba2a583b61d30e52bc466.s3tc.ctex" [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xhpkt"] transparency = 1 blend_mode = 1 vertex_color_use_as_albedo = true albedo_texture = SubResource("CompressedTexture2D_4ivdu") rim_enabled = true billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_hvt0q"] material = SubResource("StandardMaterial3D_xhpkt") size = Vector2(0.1, 0.1) [node name="Impact" type="GPUParticles3D"] amount = 10 sub_emitter = NodePath("GPUParticles3D2") speed_scale = 0.5 explosiveness = 1.0 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_s3tbj") draw_pass_1 = SubResource("QuadMesh_ot0ot") [node name="GPUParticles3D2" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0) emitting = false amount = 16 lifetime = 2.0 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_7no0b") draw_pass_1 = SubResource("QuadMesh_hvt0q")